The UTS Library Tinker Kits empower students to design and prototype projects, learn coding and computational thinking skills as well as build softer skills such as problem-solving, creativity and communication.
Use these snap together magnetic modules to create imaginative circuits. You can use these circuits to compose musical soundscapes, build robots, run experiments, prototype IoT devices or learn to code. They’re a great entry-level tool that scales up as your students master new skills. The Library has the following packs available:
- Premium kit
- Space kit
- Gizmos and Gadgets
- Korg Synth kit, with MIDI, DV, and USB I/O bits.
- Code Kit (coming soon!)
This simple-looking robotic ball is smarter than it looks. Controlled by a free app on your phone or tablet, this award-winning educational tool can be used to scaffold a range of digital and data literacy skills into your teaching. You can use it to develop computational thinking, run experiments, teach entry-level coding concepts, and even teach principles of quantitative data collection and management.
This is an open-ended invention kit that connects computer programs with everyday objects (including people!). This kit acts as an alternative input to any computer, giving your students the freedom to imagine what that interaction can look like. Level up your lessons by including coding with MIT’s Scratch and get students to create new physical and digital experiences.
Arduinos are a great way to get started with programming, circuitry, embedded electronics, robotics and even citizen science. They allow your students to prototype electronic projects that sense and collect data, control objects and make machines. We have 22 kits – from both Sparkfun and Duinotech, that contain all the items you need to get started. Check out some fantastic Arduino projects to inspire creative, practical lessons.
Love the data arena but can’t quite afford it? You can bring Virtual Reality into the classroom with our VR Box Headsets. They just require a smartphone and can be used to view 360-degree videos and apps. Send your students on a field trip into outer space, see what it was like in Hong Kong during the 2014 democracy protests, or get a front row seat at New York Fashion Week.