My decision, their ‘lives’: supporting deeper learning in medical science
David Van Reyk and colleagues share multi-year innovations in medical science teaching, all in support of deeper student learning.
David Van Reyk and colleagues share multi-year innovations in medical science teaching, all in support of deeper student learning.
In the second part of this exploration of gamification, see some examples of how ideas from gaming can be woven into learning experiences.
The idea of gamification in higher ed has been thrown around a lot, but what does it really mean? Marty van de Weyer explains.
Watch: Dr Amanda White on the Academic Integrity Board Game teaching students about the consequences of cheating.
The study of blood doesn’t tend to conjure up images of classroom banter, bingo calls or The Biebs. Until Associate Lecturer Rebecca Keppel and her team of scientists decided to change all that.
In 2017, Elizabeth Humphrys received a FASS Teaching and Learning and Award for her work in the subject Economy, Society and Globalism. Learn about the classroom simulation she used to help students understand complex theoretical concepts.
Jackie Jones, Subject Coordinator for Legal and Professional Skills, tried out the AR app Zappar. Here's her feedback...
Last July the Augmented Reality (AR) game “Pokémon GO” had millions of people around the world accidentally exercising from catching Pokémons (pocket monsters). Could you incorporate AR into your active learning design?
There are two types of people in the world: those who watch cricket, and those who start nodding off at just the mention of it. No matter which category you’re in, you will no doubt see the rationale behind the TV networks’ use of live polling to keep their...
Post-truth is the Oxford word of the year for 2016. Sad but true. Millions of voters swayed to vote by emotion rather than evidence. So what does Urthboy have to do with this, you might ask?