Still need help?
Get in touch with the LX.lab team by logging a ticket via ServiceConnect. We'll be in touch shortly.
Log a ticketWant to provide feedback on this resource? Please log in first via the top nav menu.
To guide the design of video assessment tasks and encourage creativity, this framework by Schwartz and Hartman (2007) presents a method for aligning desired outcomes with video genres. The framework may be used for both instruction and assessment. It guides students and instructors to go beyond expository video formats (as a default) to meet learning outcomes and objectives.
Schwartz and Hartman’s framework consists of concentric circular layers divided into quadrants.
The four broad classes of outcomes capture a range of learning goals, simplify the process of alignment and capitalise on the range of video genres that most students are familiar with. The result is that students create richer videos by drawing on their existing knowledge, or by increasing their literacy about the genre they need to work within. This is a strength, as there is guidance on which genres may be appropriate for certain learning goals, which is especially useful for subjects and instructors that are not explicitly within the media studies realm. As a result, the framework can also be used by instructors looking to enhance their instructional videos for students and interested in going beyond expository formats as their dominant mode of delivery.
A ‘formula’ to guide decision making using Schwartz and Hartman’s framework:
I want students to focus on (1) by demonstrating their (2) and I’m evaluating their (3) via (4).
This framework is a useful tool for constructively aligning video assessment, designing thoughtful and creative tasks, and making use of the full potential of video. Many studies have identified and categorised videos produced by instructors and students in the field of education. For example, a study by Snelson, (2018) identified the following five modes of student video production projects:
Snelson found the greatest number of studies for information (28 studies) and performance oriented (18 studies) modes, where the purpose of the video projects were to present course-related information or document, reflect or critique performance. Viewing this trend through Schwartz and Hartman’s framework reveals that the video production is skewed toward the saying outcome with explanations in expository genres and the doing outcome to demonstrate skills via step-by-step performance. Seen via the framework it becomes evident that these are two narrow options among the possible genres.
A similar trend is observed for videos produced for educational purposes. In a landscape literature review of higher education video usage Winslett (2014) found that among the video production types, presenting to camera (explanations, instructions, and stories) had the highest number of articles. He highlights that this frequency indicates the tendency to see educational video as a genre in which content is explained. This runs in contrast to the practice in TV and film of showing rather than telling concepts.
As digital literacy becomes increasingly critical for effective participation in the workforce, video assessments offer students the opportunity to improve their multimedia skills (e.g. creation, editing etc.) and as a result contributes to professional readiness (i.e., manage a project, co-ordinate, problem solve, learn on the fly, wrangle and manage data, optimise for delivery, etc) (Arsenis et al., 2021; Bruns, 2007; Jorm et al., 2019; Snelson, 2018).
Video assessments afford the following advantages and opportunities:
As a form of active learning, student-generated videos promote a deeper understanding of the material. Claire Hoogendoorn’s study on neuroscience of active learning suggests that learning is enhanced when multiple neural pathways are activated at the same time. In video assessment, the more we can activate students’ brains in different ways, the more they learn (Hoogendoorn. C, 2015). This also means that engaging sensory, cognitive, emotional and social drivers in students can increase the effectiveness of the learning.
Arsenis, P., Flores, M., & Petropoulou, D. (2021). Enhancing graduate employability skills and student engagement through group video assessment. Assessment & Evaluation in Higher Education, 1–14.
Bruns, A. (2007). Produsage: Towards a Broader Framework for User-Led Content Creation. In B. Shneiderman (Ed.), Proceedings of 6th ACM SIGCHI Conference on Creativity and Cognition 2007 (pp. 99–105). Association for Computing Machinery.
de Lange, T., Møystad, A., & Torgersen, G. (2020). How can video-based assignments integrate practical and conceptual knowledge in summative assessment? Student experiences from a longitudinal experiment. British Educational Research Journal, 46(6), 1279–1299.
Erochko, J. (2015). Using Micro-video Projects in Large Engineering Classes to Differentiate Assessment. Proceedings of the Canadian Engineering Education Association.
Jorm, C., Roberts, C., Gordon, C., Nisbet, G., & Roper, L. (2019). Time for university educators to embrace student videography. Cambridge Journal of Education, 49(6), 673–693.
Schwartz, D. L., & Hartman, K. (2007). It is not television anymore: Designing digital video for learning and assessment. Video research in the learning sciences, 335-348.
Snelson, C. (2018). Video production in content-area pedagogy: A scoping study of the research literature. Learning, Media & Technology, 43(3), 294–306.
Thorburn, J., Dean, M., Finn, T., King, J., & Wilkinson, M. (2001). Student learning through video assessment. Contemporary Nurse, 10(1–2), 39–45.
Tulgar, A. T. (2017). Selfie@ssessment as an alternative form of self-assessment at undergraduate level in higher education. Yükseköğretimdelisansseviyesindealternatifözdeğerlendirmeşekliolaraközçeki Mle@özdeğerlendirme Journal of Language & Linguistics Studies., 13(1), 321–335.
Get in touch with the LX.lab team by logging a ticket via ServiceConnect. We'll be in touch shortly.
Log a ticketWant to provide feedback on this resource? Please log in first via the top nav menu.