Gaming as a learning experience
In the second part of this exploration of gamification, see some examples of how ideas from gaming can be woven into learning experiences.
In the second part of this exploration of gamification, see some examples of how ideas from gaming can be woven into learning experiences.
The idea of gamification in higher ed has been thrown around a lot, but what does it really mean? Marty van de Weyer explains.
Map out feedforward flows and connections as a document to assist both those giving feedback and their students.
How to avoid assumptions about student engagement in the virtual classroom.
More is not necessary better when it comes to giving students feedback, suggests Marty van de Weyer.
When placing responsibility on yourself or your students, take stock and ask yourself: "Is my horse actually thirsty?"
Find out how our new collection on LX Resources can help you to utilise human centred design in your learning and teaching.
A range of viewpoints on the student meanings behind 'interactivity' and tips for applying the associated changes in teaching practice.
See the value in making feedback a finite entity and putting it in the hands of students to utilise.
How Canvas SpeedGrader and OBS can make a big difference to your video feedback practices.