Marty van de Weyer

Latest articles

Gaming as a learning experience

By Marty van de Weyer,

In the second part of this exploration of gamification, see some examples of how ideas from gaming can be woven into learning experiences.

What can we learn from gaming?

By Marty van de Weyer,

The idea of gamification in higher ed has been thrown around a lot, but what does it really mean? Marty van de Weyer explains.

Map your feedforward for guidance and student agency

By Marty van de Weyer,

Map out feedforward flows and connections as a document to assist both those giving feedback and their students.

The digital curtain: why things will feel weird for a while

By Marty van de Weyer,

How to avoid assumptions about student engagement in the virtual classroom.

Detailed feedback does not equal good feedback

By Marty van de Weyer,

More is not necessary better when it comes to giving students feedback, suggests Marty van de Weyer.

Leading horses to water: a spectrum for mapping responsibilities

By Marty van de Weyer,

When placing responsibility on yourself or your students, take stock and ask yourself: "Is my horse actually thirsty?"

Ensuring students get what they need through human centred design

By Marty van de Weyer,

Find out how our new collection on LX Resources can help you to utilise human centred design in your learning and teaching.

What do students mean by ‘interactivity’?

By Marty van de Weyer,

A range of viewpoints on the student meanings behind 'interactivity' and tips for applying the associated changes in teaching practice.

Cash for feedback: a thought experiment

By Marty van de Weyer,

See the value in making feedback a finite entity and putting it in the hands of students to utilise.

Upgrade your video feedback with screen share

By Marty van de Weyer,

How Canvas SpeedGrader and OBS can make a big difference to your video feedback practices.

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