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VR learning innovations and education design in focus at ASCILITE

By LX Team,

Hear insights and reflections on technologies and teaching from UTS LX.lab attendees at the ASCILITE 39th International Conference.

Bite-sized learning for industry at Western Parkland City

By Kat Fardian,

New microcredentials devised by academics, learning designers and industry partners deliver bite-sized learning for learners in specialised, innovative areas.

Make your video in the LX.lab Media Space

By Andrew Francois,

Purposeful approaches and production techniques for video can help improve student engagement and learning outcomes.

LX.lab 2023 support kicks off with welcome videos

By Ana Badan Fernandes,

Learning and teaching support for start of session, plus Welcome Video Express is back from 23 January to 4 February!

Blog your ideas in 2023

By Rhiannon Hall,

Work with us to write up your best learning and teaching ideas, and share them with the UTS community.

Gaming as a learning experience

By Marty van de Weyer,

In the second part of this exploration of gamification, see some examples of how ideas from gaming can be woven into learning experiences.

What can we learn from gaming?

By Marty van de Weyer,

The idea of gamification in higher ed has been thrown around a lot, but what does it really mean? Marty van de Weyer explains.

Finding the best tools for accessible online collaboration

By Elham Hafiz,

Ensure all of your students can participate in online collaboration with this handy overview of some common platforms.

The bright lights of FEIT Summer Studios: student perspectives

By Beata Francis,

To close this series, we introduce some of the wonderful students who participated in summer studios.

Doorways to learning: where will design take you this year?

By Mais Fatayer,

2022 was the year of 'Inclusivity in learning and teaching' for the Learning Design Meetup. Pop in to see what we covered!

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